.. _SurfaceVersusVolume: Surface Versus Volume Rendering =============================== In computing at least, "rendering" means "drawing", and "visualisation" is the process of drawing a picture of data, so the terms "rendering" and "visualisation" are fairly interchangeable. First, lets look at the two main types of rendering: .. _SurfaceRenderingSection: Surface Rendering ----------------- In this video, we see: * Contouring, drawing round objects of interest, labelling pixels, resulting in a segmented region. * Converting segmented regions into triangle meshes. * Reducing the numbers of triangles, to ensure rendering is fast enough. * Rendering such a surface, as a solid surface or as wireframe. .. raw:: html Volume Rendering ---------------- In this video, we see how volume rendering is different to surface rendering: * Volume rendering works on voxel data directly. * There is no explicit segmentation step. * The value of a pixel in the image is determined by what a ray of light travels through, and functions that map 3D image (e.g. MR/CT) intensity or gradient to opacity and colour. .. raw:: html Mixed Surface and Volume Rendering ---------------------------------- You can also mix surface rendering and volume rendering: .. raw:: html