MPHY0026 Logo
  • 1. Background
  • 2. Imaging
  • 3. Segmentation
  • 4. Tracking
  • 5. Calibration
  • 6. Registration
  • 7. Graphics
    • 7.1. Introduction
    • 7.2. Surface Versus Volume Rendering
    • 7.3. Graphics APIs
    • 7.4. The Marching Cubes Algorithm
    • 7.5. Mesh Decimation And Smoothing
    • 7.6. Volume Rendering
    • 7.7. Texture Mapping
  • 8. Augmented Reality
  • 9. Visualisation And Multi-Modal Interaction
  • 10. Human Computer Interaction (HCI)
  • 11. Simulation
  • 12. References
  • 13. Additional Resources
  • 14. Python Setup
  • 15. Jupyter Notebooks
  • 16. Workshops
MPHY0026
  • 7. Graphics
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7. Graphics

  • 7.1. Introduction
  • 7.2. Surface Versus Volume Rendering
    • 7.2.1. Surface Rendering
    • 7.2.2. Volume Rendering
    • 7.2.3. Mixed Surface and Volume Rendering
  • 7.3. Graphics APIs
    • 7.3.1. Low Level - OpenGL
    • 7.3.2. High Level - VTK
    • 7.3.3. VTK Examples
    • 7.3.4. Cone Example
  • 7.4. The Marching Cubes Algorithm
    • 7.4.1. Marching Cubes Example
    • 7.4.2. Marching Cubes Video
  • 7.5. Mesh Decimation And Smoothing
    • 7.5.1. Mesh Decimation and Smoothing Video
    • 7.5.2. Mesh Decimation
    • 7.5.3. Mesh Smoothing
  • 7.6. Volume Rendering
  • 7.7. Texture Mapping
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