MPHY0026
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1. Background
2. Imaging
3. Segmentation
4. Tracking
5. Calibration
6. Registration
7. Graphics
7.1. Introduction
7.2. Surface Versus Volume Rendering
7.3. Graphics APIs
7.4. The Marching Cubes Algorithm
7.5. Mesh Decimation And Smoothing
7.6. Volume Rendering
7.7. Texture Mapping
8. Augmented Reality
9. Visualisation And Multi-Modal Interaction
10. Human Computer Interaction (HCI)
11. Simulation
12. References
13. Additional Resources
14. Python Setup
15. Jupyter Notebooks
16. Workshops
17. Coursework 1 (2023)
MPHY0026
7.
Graphics
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7.
Graphics
7.1. Introduction
7.2. Surface Versus Volume Rendering
7.2.1. Surface Rendering
7.2.2. Volume Rendering
7.2.3. Mixed Surface and Volume Rendering
7.3. Graphics APIs
7.3.1. Low Level - OpenGL
7.3.2. High Level - VTK
7.3.3. VTK Examples
7.3.4. Cone Example
7.4. The Marching Cubes Algorithm
7.4.1. Marching Cubes Example
7.4.2. Marching Cubes Video
7.5. Mesh Decimation And Smoothing
7.5.1. Mesh Decimation and Smoothing Video
7.5.2. Mesh Decimation
7.5.3. Mesh Smoothing
7.6. Volume Rendering
7.7. Texture Mapping